Cyberpunk logo

This is the first game review I've written for the site. It hadn't occurred to me to write reviews for anything other than the books I was reading, but I've always enjoyed gaming and Cyberpunk 2077 is definitely worth talking about.

"TLDR: This is a great work of art direction and design"

Cyberpunk 2077

  • Developer: CD Projekt RED
  • Release Date: December 10, 2020
  • Review Platform: PC (Steam version)
  • Genre: Action RPG

Visit the Official website

Game Cover

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.

You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Now, there's been a lot of controversy surrounding the game's troubled launch, but there are plenty of reviews already discussing that and I'd prefer to focus on something the game got right. Namely it's art direction.

Rocky Ridge, outside of Night City

I'm actually a big fan of the cyberpunk subgenre (the Deus Ex franchise is my jam) but hadn't heard of the original tabletop RPG, Cyberpunk 2020, before the release of 2077. I understand that a lot of the worldbuilding, everything from Rockerboys and Netrunners, to Trauma Team and Cyberpsychosis, is taken directly from the tabletop RPG.

The visual design though, has been thoroughly modernised. There's a wonderful mashup of influences. The obvious inspiration is there without looking too hard: The rain-soaked, neon-lit districts straight out of Bladerunner, or the Late Modernist architecture so prevalent in films like The Matrix or Robocop (see more examples). But it's the more subtle influences I found myself drawn to.

For example, driving around Night City is an assault on the senses, but everything dies down once you leave the city boundaries. The barren Rocky Ridge District can be a haunting place, especially on some of the back roads.

Rocky Ridge, outside of Night City

But I got the eerie feeling I'd been here before. Sure, it's a little 'Mad Max', but that wasn't it. It took me a while to put my finger on why it all felt oddly familiar.

Highway Patrol. Early 2016 artwork from the development of The Electric State.

The wonderfully eerie artwork of Simon Stålenhag has gripped my imagination for the last few years. So much so, that I picked up a signed copy of The Electric State when it launched a couple of years ago. Driving around, listening to Night City radio on the desolate roads, I realised why it felt so familiar.

It's these less familiar kinds of influences that truly spoke to me and made me feel this world was more than just the obvious tropes people associate with the genre. Of course, the game is self-aware of these tropes too. It's demonstrated in many fun instances but none more so than the design of certain 'perk' icons.

A Bladerunner reference A Star Trek reference A System Shock reference Another Bladerunner reference A Back to the Future reference A Fifth Element reference An Evangelion reference A Matrix reference An Akira reference Is that a Nintendo Power Glove?!

Playing the game, and seeing all these references dotted throughout the story and systems, I can't help but feel that Cyberpunk 2077 is a love letter to some of my all-time favourite games, films, and series.

So if you were initially put-off by all the negative press surrounding the launch, or suspect this is just a shameless attempt at marketing anti-capitalism to the masses, just know that there is something genuine to be discovered here.

Just keep your eyes on the road.

(For what it's worth, I enjoyed the music too.)